프로그래밍
[Unity3D] RaycastHit2D
tedhong
2023. 2. 9. 14:24
2015-03-06 글쓴이 TED HONG
[Unity3D] RaycastHit2D
void Update () {
Debug.DrawRay(transform.position, Vector3.forward, Color.red, 50.0f);
RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector3.forward, 50.0f);
if (hit.collider != null && hit.collider.name != lastCollName)
{
lastCollName = hit.collider.name;
Debug.Log(string.Format("[RaycastHit2D] {0}:{1}", transform.parent.name, hit.collider.name));
}
}