2015-03-06 글쓴이 TED HONG [Unity3D] RaycastHit2D void Update () { Debug.DrawRay(transform.position, Vector3.forward, Color.red, 50.0f); RaycastHit2D hit = Physics2D.Raycast(transform.position, Vector3.forward, 50.0f); if (hit.collider != null && hit.collider.name != lastCollName) { lastCollName = hit.collider.name; Debug.Log(string.Format("[RaycastHit2D] {0}:{1}", transform.parent.name, hit.collid..